When using a Create Dynamic Material Instance node the Get Material node will plug into the World Context Object rather than the Parent input. This will cause a error to be thrown that does not allo ...
After calling Seamless Travel, actors in the level will not be in their original positions. The example provided by the licensee had a different result: the actors, despite having Start Awake disabl ...
When using a Two-Sided Material and Shadowing Two-Sided for a Plane or Landscape, with non-flat normals, there are parts of the material which are still illuminated. I have provided a test project ...
Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...
If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo" To avoid this, please make Custom Event names Start with "Event" ...
Declaring a TMap< [type], bool> will fail to compile if it is declared as a UPROPERTY. The error seems to be with the bool because TMap< [type], int8> will compile as a UPROPERTY. ...
See UDN. Crash during autosave. ...
If the user tries to do a line trace by object for an actor component that has a period in it's name (example "static.mesh") it will not return anything if it is called from a custom event that is s ...
Attempting to build the editor from source will fail to compile in VS if the computers Region format / Language is set to Turkish. This is caused by #ifndef Identifiers being translated incorrectly ...