Input not recognized from 'Any Key' when set as an Action Mappings Binding

UE - Gameplay - Jul 12, 2018

The 'Any Key' input isn't working when it is assigned in the Axis Mappings menu. If you call 'Any Key' in Blueprint it still functions as intended. This is a regression from 4.19.2 (CL-4033788). T ...

MAC: Very slow texture compression times in Editor

UE - Platform - Apple - Mar 25, 2015

There have been a number of complaints about the time it takes to build projects on the Mac - the consistent theme as in the additional URL - is that the editor is thrashing compressing textures. It ...

Fix log spam when using a vive wireless adpater

UE - Platform - XR - Dec 19, 2018

We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...

Tessellation used on BSP causes severe graphical glitches on AMD cards

UE - Graphics Features - Jun 3, 2015

Tessellation used on BSP causes severe graphical glitches on AMD Radeon 200 Series cards. The Licensee also mentioned it occurs on the Nvidea GTX 970 (not tested) ...

Static + Dynamic CSM shadowing causes shadow acne for skeletal meshes on iOS

UE - Platform - Mobile - Jun 7, 2016

User reports Static + Dynamic CSM seems to cause horrible shadow acne on skeletal meshes. Believed to be the iOS depth bias issue. ...

Tools>Debug>Modules button may not appear

UE - Editor - Workflow Systems - Oct 26, 2022

This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...

Crash when locate_bound_objects is called

UE - Anim - Sequencer - May 14, 2024

This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...

Custom data update crash - invalid memory when removing an instance from a UHierarchicalInstancedStaticMeshComponent

UE - World Creation - Worldbuilding Tools - HLOD - May 3, 2022

This is a race condition, did not crash with -onethread. Attached the collected threaded callstacks, although they look misaligned. Licensee has provided a suggested fix. ...

Type promotion should handle UObject subclass custom operator functions

UE - Gameplay - Blueprint Editor - Jun 7, 2022

We should modify FindBestMatchingFunc_Internal for the case of UObject pins to search for a best matching subclass instead of just use the base UObject comparison.  We could also exclude any func ...