[CrashReport] Access violation in UE4Editor_Engine!TOctree<TVolumeLightingSample<3>

UE - Graphics Features - Jun 14, 2017

This is a common crash in the 4.16 release. The callstack for the issue is essentially the same as [Link Removed], however that issue had confirmed repro steps and was verified fixed for 4.16.0. A ...

[CrashReport] Assertion on Mac in FCocoaRunLoopSource

UE - Platform - Apple - Jun 14, 2017

This is a common crash among Mac users in 4.16. It is spread out among many separate CrashGroups, with slight variations in Callstack. Some Example CrashGroups [Link Removed] [Link Removed] [Link ...

[CrashReport] Assertion failed: !IsLoading() in CollectGarbageInternal()

Tools - Jun 14, 2017

This is a common crash occurring for users in the 4.16 release. It is spread out across many different CrashGroups with slight variations in callstack. Users have not provided any descriptions whe ...

[CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]

UE - Graphics Features - Jun 14, 2017

This is a common crash occurring in the 4.16 release. It is spread out across many different CrashGroups with slight variations in Callstack. Additional information is not available at this time. ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Relative Rotation of Component Fluctuates When Setting Relative Location

UE - Gameplay - Jun 14, 2017

When attaching a component to a camera in the Character, setting its relative location is causing the relative rotation to fluctuate by 2-4 degrees depending on the rotation of the camera component. ...

[CrashReport] Crash on Mac during Editor load (out of memory loading Boot.ddc): Assertion failed: A.ArrayNum >= 0

UE - Foundation - Core - Jun 14, 2017

This is a common crash occurring for Mac users in the 4.16 release. It appears to occur during editor startup. The below details are taken from user log files.LogFileManager:Error: Requested read of ...

[CrashReport] Assertion failed: Canary == ShaderMagic_Initialized

UE - Graphics Features - Jun 13, 2017

This is a common crash among the community since at least the 4.14 release. Additional information is not currently available. This is spread among numerous different CrashGroups between releases w ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing

UE - Anim - Sequencer - Jun 13, 2017

If Pause Event is played in second half of Fixed Frame Interval, you can't resume playing. Pause event appears to fire again when trying to resume playback. To expand on the summary, if you have a ...