Right now whenever a new world is created in the editor we automatically spawn a SmartObjectCollection actor for it, regardless of whether there are SmartObjects on the map. The SmartObjectCollectio ...
The start time offset property in level sequence for audio track does not work on PS5. And the start time property in Play Sound BP node does not work, neither. ...
Composure doesn't indicate why Level Layering is disabled when used in a World Partition level this is confusing some users who are not familiar with World Partition. ...
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Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...
UE does not allow to have spacing for array in MetaSound PatchThis occurs in MetaSound Source as well Regression checked and occurs on //UE5/Release-5.1 @ CL 22805038 - P4V Repro Rate : 4/4 ...
This is not a regression. Tested in //UE5/Release-5.0 CL 20979098 Building Packed Level Actors causes references to break in the Packed level Actors' Blueprints. Rerunning the Build > Pack Level Ac ...