Can't click 3D widget components in mobile preview

UE - Editor - UI Systems - Nov 25, 2015

When using mobile preview users cannot click on widgets such as buttons if they are placed in 3D widgets ...

JSON seems to break commandline in automation framework commandlines.

UE - Automation Test - Nov 24, 2015

Complex tests whose commandlines are created with JSON seem to be ignored by the automation framework. ...

Target.cs file not located in game Source directory leads to DLLs in Engine directory

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 24, 2015

A user has discovered that if the editor target cs file is located in an out of the ordinary directory, the dlls are built to the engine directory instead of the game directory. ...

Provisioning Profile not found when using cook on the fly on MacOS

UE - Platform - Mobile - Nov 24, 2015

A user has reported that they are unable to get a signed IPA when using cook on the fly for launch from within the Project Launcher. ...

A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string

UE - Networking - Nov 23, 2015

A Client cannot join a Server after setting a GameMode in the OpenLevel node's Options string. Reproduced in 4.9.2 binary, 4.10.0 binary, and Main (CL# 2776829) ...

Exporting an Uncompressed AVI Movie from Matinee creates Incorrect Alpha Channel

Tools - Nov 23, 2015

When creating an uncompressed AVI movie from Matinee, the final video is darker than what is previewed in the editor. I was able to narrow it down to the compression as the cause of the issue. The ...

FBX Import incorrect Relative Mesh Locations on Blender FBXs using Linked Duplicates

Tools - Nov 23, 2015

Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...

Compile error when using Clamp and Switch Parameter set to (True)

UE - Graphics Features - Nov 23, 2015

A compile error occurs when passed to a Switch Parameter when the Parameter is set to true. Changing the Parameter to false yields no error. Also, changing the clamp mode to either min or max also y ...

Calling LoadAssetDataFromPath with default save path crashes the editor

UE - Foundation - Core - Nov 20, 2015

Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...

Crash on Mac when attempting to Join Sessions

UE - Platform - Apple - Nov 17, 2015

User reporting crash on his Mac. He seemed to have narrowed down the reproduction to attempting to join a multiplayer session. "After the crashes when I restart UE4 and open my project some BPs are ...