Can't run sequener_anim_examples.py due to indentation error

UE - Anim - Sequencer - Feb 10, 2021

This file has inconsistent indentation, with two tabs in the first line of code and one everywhere else. ...

FCPXML export is off by one frame

UE - Anim - Sequencer - Feb 10, 2021

It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...

Selecting All Actors and then moving them results in the children being offset from parents

Tools - Feb 9, 2021

When using Select All, the children are selected as well. When you move the actors, the children begin to move at different rates than the rest of the actors, resulting in them being offset when you ...

Undoing a curve editor change removes current selection

UE - Anim - Sequencer - Feb 9, 2021

Undoing a curve editor change removes current selection ...

Soft actor references can no longer be set in DataTables

UE - Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

Using Select Objects in Sequencer Scripting only selects one object

UE - Anim - Sequencer - Feb 8, 2021

Select Objects calls FSequencer::SelectObject which empties the selection before selecting an object, so Select Objects can only select one object at a time, despite taking an array of object bindin ...

DSymUtil Crashing - Out of Memory

UE - Platform - Mobile - Feb 8, 2021

DsymUtil is failing to produce .dSYM files, and it seems that this issue is related to when the .dSYM file's final size is greater than 5GB.  It is failing with the following message. UATHelper: P ...

SetEditorProperty does not propagate changes to loaded children blueprints

UE - Editor - Workflow Systems - Feb 8, 2021

Changes on the Blueprint Editor are immediately propagated to the child blueprints. ...

Niagara Simulation Stage + DynamicMaterialParameters crash

UE - Niagara - Feb 6, 2021

deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...