When modifying the value of "Auto Success Range from Last Seen Location" to a value that is not it's default, you can not set it back to its default -1 one value. This was reported and tested in 4 ...
During compile on the fly if the evaluation field is invalidated SubSectionField data will not have been properly serialized and the meta data will not be populated correctly, as the custom serializ ...
User reported that Soft Object Pointers may not fire RepNotifies properly. This is likely also the case with Weak Object Pointers (and other similar wrappers). The main problem is that these all ge ...
The editor appears to have longer load time as compared to an older engine version (4.20.3 loaded in seconds while newer version appear to load the same project in over a minute) ...
The construction script for a custom actor blueprint does not execute after drag when the scene component is selected. Tested in 4.21.2 (CL - 5660361), 4.22.1 (CL - 6063286), 4.23 (CL - 6248266) ...
Decals are not being captured by environment reflections. Last working in 4.20.3 ...
GPU Particles will always have a lifetime of one second when using a collision module. This is a result of an issue with how off screen timing is handled. GPU particles that are off screen should on ...
Editor is crashing with d3ddebug in ray tracing Does not occur in dx12 without ray tracing Does not occur on a desktop PC with a 2080 Does not occur without d3ddebug ...
Editor is freezing on RTX laptops with ray tracing Originally reported by Florian Dirmhirn Does not occur in dx12 without ray tracing Does not occur on a desktop PC with a 2080 I have not managed ...
PVehicleDrive is not null-ed during OnDestroyPhysicsState, which can lead to crashes during future function calls. ...