Alpha channel should not be weighted when using "masks (no sRGB)" texture compression setting

UE - Graphics Features - Nov 11, 2015

When attempting to import a texture that has a non-opaque alpha content and compressing using the "masks (no sRGB)" texture compression setting, pixels that are in the alpha channel are being weight ...

Custom functions can call Set Timer nodes

UE - Gameplay - Blueprint - Nov 11, 2015

Custom functions can call Set Timer nodes. There are no other time related functions that can be called through custom functions. Calling a timer through custom functions seems to lead to editor cra ...

Attaching a component to a socket on a character causes MoveTo to move incorrectly

UE - AI - Nov 11, 2015

When an AI controlled character has a component attached to a socket on it's mesh, MoveTo will move in a sporadic way, making the character move rapidly in random directions on its way to its destin ...

UnrealVS "Refresh Projects" fails for projects

UE - Foundation - Cpp Tools - UnrealVS - Nov 10, 2015

Using the Refresh Projects button in the UnrealVS toolbar will fail for projects because it can't find the "GenerateProjectFiles.bat" file for the specified project. Licensee reporting the issue me ...

Animation sounds do not play in game on Linux

UE - Platform - Linux - Nov 9, 2015

On Linux, setting a sound to play as part of an animation will play the sound inside the persona window but does not play the sound in game when the animation plays. ...

Variable Names with a Leading Space Cannot be Copied

UE - Gameplay - Blueprint - Nov 9, 2015

If you begin a variable name with a space, attempting to copy any instances of that blueprint will prompt an error warning: "Unknown property in <BlueprintName>: <VarName> = <Value>. Found in 4.9.2 ...

NavMesh Not Updating When Collision is Manually Added to/Removed From a Static Mesh

UE - AI - Nov 9, 2015

When you add or remove collision manually, the NavMesh will not update, even after rebuilding paths. The only way to get the NavMesh to update when collision is changed manually is to restart the ed ...

Investigating Query-Only geometry existing as static world support in NxScenes

UE - Simulation - Physics - Destruction - Nov 9, 2015

Looks like we're either using the wrong scene for world support queries or more likely query geometry is being added as static geometry in the NxScene and being picked up for world supports (this is ...

Potential issue with components being created inside of components, with the outer component added to a BP

UE - Gameplay - Components - Nov 6, 2015

If a static mesh component is added to a scene component class and the scene component is added to an actor - the static mesh that is assigned in the blueprint will not show up in the blueprint edit ...

Unable to Import Sockets and LODs together for Static Meshes

Tools - Nov 6, 2015

When importing a Static Mesh into UE4 that is using the SOCKET_ naming, and is part of a Level of Detail set, the socket is discarded. If the Level of Detail set is removed from the Static Mesh, t ...