CachedLocalBounds is incorrectly updated

UE - Anim - Gameplay - Apr 19, 2019

USkeletalMeshComponent::CalcBounds updates CachedLocalBounds by transforming the world FBoxSphereBounds, by the WorldToLocal transform, which is not sufficient to calculate the bounds in local space ...

VR Splash screen delta rotation does not appear to update

UE - Platform - XR - Apr 19, 2019

When using the node Add Loading Splash Screen the delta rotation does not appear to update/rotate the texture that is applied as the tool tip appears to suggest ("(in)" Incremental rotation, that is ...

Cannot interact with the scrollbar at the bottom of the Live Coding Console window

UE - Foundation - Cpp Tools - Live Coding - Apr 18, 2019

After completing a build using Live Coding, a horizontal scroll bar appears at the bottom of the Live Coding Console window since some of the lines of text are longer than the window can display. Th ...

Crash when calling "Is List Item Expanded" For an Item in a list view

UE - Editor - UI Systems - Apr 18, 2019

When calling the function "Is List Item Expanded" on an object in a list view the editor will crash ...

Folders in the content browser lose their color after being renamed

UE - Editor - Content Pipeline - Content Browser - Apr 18, 2019

Changing a folders color in the content browser does not stay if the folder is renamed. Changing the name back will result in the color changing back as well. ...

Assertion Failure: Cascade Particle !bPostTickComponentUpdate in same tick group as Cascade Particle system submission.

UE - Niagara - Apr 18, 2019

Attached Project:  [Link Removed] Since Upgrading project to 4.22, Licensee has been experiencing an Assertion crash in their built game. "I'm not exactly sure why it crashes. It's a very specific ...

Crash when removing an item from a list view

UE - Editor - UI Systems - Apr 18, 2019

When removing an item from a list view the editor will crash when trying to update. ...

Overridden Events that can be called in editor are indistinguishable from their parent's counterparts inside of child blueprints

UE - Gameplay - Blueprint Editor - Apr 18, 2019

If an actor has a custom event that can be called in the editor and that event is then overridden by a child blueprint, both events will show up in the details panel. The issue is that these two eve ...