Changes made to a sublevel in a persistent level do not transfer to the primary sublevel .umap, however changes made to the .umap appear when it is loaded as a sublevel. Regression (yes) issue (do ...
Construction script does not properly find location of socket if parameter changed in details pane. If the actor is moved in the viewport, it prints as expected. Regression (yes) issue (does not) ...
The X and Z rotation axis coming from Rotation Rate swap when being tested with UDK Remote and when the application is on the device. ...
Material Billboard components are only rendering in one eye with the 'Instanced Stereo' setting enabled in the Project Settings > Rendering menu. If instanced stereo is disabled, it renders as expe ...
Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...
A licensee has pointed out that a log message in ExclusiveLoadPackageTimeTracker at line 191 is saying the opposite of what it means. This is the line in question:UE_LOG(LogLoad, Log, TEXT(" ... ...
ComponentBeginOverlap / ComponetBeginCursorOver / ect. events do not trigger for a component that is added during runtime. ...
When running project on iOS Devices, IsRunningGame( ) in CoreMisc.h returns false. ...
The widget component acts differently under different lighting types. For example it will cast a shadow if being lit by a directional light but won't otherwise. It also seems point lights affect t ...
The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...