thumbnail is updated at an unintended timing

UE - Editor - Content Pipeline - Content Browser - Oct 14, 2019

This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...

LivePP won't react with CTRL+ALT+F11 when debugger is break

UE - Foundation - Cpp Tools - Live Coding - Aug 21, 2019

Before we were able to request CTRL+ALT+F11 while debugger is paused, then resuming the debugger (F5), LivePP was kicking, rebuilding before really unpausing the debugger. Now, if I want LivePP to ...

Cracks in polygons in BSP Optimize

UE - Graphics Tools - Modeling Tools - BSP - Jul 1, 2021

This problem also occurs when the Create Convex Polygons checkbox is checked in the Pen tool. ...

Replicated component destruction not reaching client

UE - Networking - Aug 31, 2021

See the attached UDN for more information and a sample project reproducing the issue. This issue seems to happen due to a specific order of events. First, the component is destroyed, and garbage col ...

MoviePipeline: Can't inherit from UMoviePipelineSetting in BP due to PURE_VIRTUAL

UE - Anim - Sequencer - Oct 28, 2021

IsValidOnMaster/IsValidOnShot need to be BlueprintNativeEvents with a default C++ implementation and allow derived classes to override the function. This is needed so that you can create custom set ...

Instanced Impostors Render Black in UE5 editor

UE - Graphics Features - Jun 13, 2022

Arithmetic assignment operators (e.g. +=, *=) in Niagara inputs are applied twice .

UE - Niagara - Jan 9, 2024

Arithmetic assignment operators seem to be applied twice when committed in the Niagara stack.  This occurs when entering *= 2.0 for example into a float input. This may be the result of the SNiagar ...

Applied external forces to vehicles may be nullified by sleeping

UE - Simulation - Physics - Solver - Jan 12, 2024

If Entering sleeping state and applying external force are same time, the external force is nullified and the vehicle stops immediately. p.Chaos.Solver.SleepEnabled 0 or __ setting SleepLinearVel ...

Editor crash when adding mesh renderer elements in Niagara

UE - Niagara - Jul 8, 2025

When adding multiple meshes to a Niagara Mesh Renderer Module, a check() will be triggered due to a mismatch in the number of Widgets and the number of Tooltip Widgets. ...