SkeletalMeshReproduction node stopped showing meshes other than SK_Mannequin. ...
Not checking for a property not being supported by audio manager, need to protect it against NULL ...
Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...
Local rotations of components are inconsistent between the Level editor and the SCS editor. The SCS editor rotates the transform widget's coordinate system to match the selected component in FSCSEdi ...
Exception crash when running Debug Game Configuration for a project installed on a different drive than Engine Installation. ...
Shifting the world origin with a landscape in the level causes a crash in the render thread. This does not crash in 4.23.1 (CL-9631420). This was reported and tested in 4.24.1 (CL-10757647) and rep ...
While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...
Once a static mesh have generated LODS, the only lightmap index value the static mesh editor's UI accepts is 0. We should be able to set the index to any value between 0 and 3 as long as there are ...