[MetaSounds][Sine Generator] - Ensure in MetasoundEnum.h

UE - Audio - MetaSounds - Mar 25, 2022

Live Ensure seen in Crash Reporter. Crash Reporter Link: [Link Removed] Hit 13 times by 4 users.Ensure condition failed: Converted [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\Metasound\Source\ ...

Example 1.3: Constraint Profiles animation not working in ContentExamples

UE - Content - Content Example - Mar 25, 2022

This bug does not occur in //UE5/Release-5.0-EarlyAccess or in Release-4.27 making it a regression.  This also occurs in //UE5/Main  ...

Left Clicking a menu that contains an option with a submenu will cause the submenu to close while hovering its options

UE - Editor - UI Systems - Mar 25, 2022

If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...

Dynamic Inset Shadows are not casting shadows on Skeletal Meshes

UE - Graphics Features - Mar 23, 2022

Dynamic Inset Shadows are not casting shadows on Skeletal Meshes where previously they did. ...

gismos is not rendered correctly in editor with vulkan on mobile preview

UE - Rendering Architecture - RHI - Mar 23, 2022

Crashes when server travel during voice chat talk

UE - Online - Mar 23, 2022

The VoipListenerSynthComponent created by the voice chat will try to be released by the GC after the server travel because it has previous levels and references, but the referenced level does not al ...

Area Light incorrect specular occlusion

UE - Graphics Features - Mar 22, 2022

Specular Occlusion calculation doesn't seem to be accounted for - the shadowing for a reflective surface appears to be diffuse, instead.  See the delta when viewing the shadow of a cube on a mirror ...

Artifact on DOF foreground

UE - Graphics Features - Mar 22, 2022

Object blured in foreground with blur radius larger than there size cause artifact ...

Custom Primitive Data crash when used from Static Mesh Comp attached to BP Actor

UE - Graphics Features - Mar 22, 2022

When trying to edit custom primitive data on static meshes attached to a BP actor, an out of bounds access will occur. This does not occur when the static mesh is simply on a regular Actor (Same rep ...

Sequencer: If you scrub to the end frame you will always be on a sub-frame..

UE - Anim - Sequencer - Mar 21, 2022

I'm using this option. [Image Removed] But if you scrub to the end of your shot.  You will always end up in a sub-frame. This throws some tools off like the Snapper and space-switching which do ...