In blueprint graphs, the action list for soft object references of a Object subclass is incorrect. "Equal" spawns an incompatible node, while the expected "Equal (SoftObjectReference)" is missing. " ...
It's hard to say if this actually a UX issue specifically tied to component editing, or a broader issue with UX. Either way, we should triage the problem and work from there. ...
Camera cut warmup does not take into account the shot's camera cut track when rendering from the master sequence. Rendering the shot alone will, however. ...
Description from licensee: We're seeing an ensure get tripped up in FDebugRenderSceneProxy that says "DrawDelegate is already Registered!". Debugging the issue, we have confirmed that the DrawDeleg ...
From UDN: "In FBoneContainer::GetRetargetSourceCachedData, the source bones are assumed to relate to the same skeleton as the bone container, which is not the case when using a skeleton remapping t ...
With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined ...
UDN reporting this: [Link Removed] ...
It looks like adding keys through the details panel only works correctly for the first selected actor in the world outliner. WORKAROUND Auto keying seems to pick up the multiple edits as expecte ...
Material Layers do not properly display parameter custom names in the same way that regular materials do. [Link Removed] ...