UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...
When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...
The action of right-clicking on an object in the viewport and selecting "Snap Object to View" cannot be undone with Ctrl +Z or by choosing "undo" from the main menu bar ...
There is code in the FIntVector class (IntVector.h) that seems to be copied from the FIntRect class which is a problem since FIntRect is two dimensonal while FIntVector is three dimensional. The one ...
Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...
BP Static Mesh Components are not retaining the vertex color applied to them in a level when you play in Standalone or Package a Project. You will get the correct results however when you PIE. Thi ...
When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...
User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PI ...
The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...