Behavior tree ignores decorator's execution request when it occurs during latent task abort

UE - AI - Mar 11, 2016

UBehaviorTreeComponent::IsExecutingBranch needs to include task state ...

[Mac] [Preview] Texture nodes do not clip behind parts outside of the graph editor until the node is completely obfuscated

UE - Platform - Apple - Mar 10, 2016

When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...

Snap Actor to View Cannot Be Undone

Tools - Mar 10, 2016

The action of right-clicking on an object in the viewport and selecting "Snap Object to View" cannot be undone with Ctrl +Z or by choosing "undo" from the main menu bar ...

FIntVector has some code that refers to it being two dimensonal

UE - Gameplay - Mar 10, 2016

There is code in the FIntVector class (IntVector.h) that seems to be copied from the FIntRect class which is a problem since FIntRect is two dimensonal while FIntVector is three dimensional. The one ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

Vertex Paint on Static Mesh Component in BP is lost on Packaged and Standalone Game

UE - Gameplay - Blueprint - Mar 10, 2016

BP Static Mesh Components are not retaining the vertex color applied to them in a level when you play in Standalone or Package a Project. You will get the correct results however when you PIE. Thi ...

Crash Occurs When Duplicating Static Mesh with Foliage Placed on it

UE - World Creation - Worldbuilding Tools - Foliage - Mar 10, 2016

When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash. Found in 4.11 Preview 7. Reproduced in Main CL 2894512 Thi ...

Launch crashes on Android if device has Wifi disconnected

UE - Platform - Mobile - Mar 10, 2016

Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...

Actor appears hidden in editor viewport until moved to different sublevel

UE - Gameplay - Mar 9, 2016

User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PI ...

Linux editor splash screen does not show Unreal Editor

UE - Platform - Linux - Mar 9, 2016

The title text for the editor's splash screen displays the text 'EDITOR' in a small font that is not bold. I do not see this issue on Windows. REGRESSION: Yes Worked: 2824270 Broken: 2891838 ...