Importing the CAD file into Datasmith causes huge surfaces to appear on the model that do not appear in the CAD software. This was reported and tested in 4.22 (4.22E2). This was reproduced in 4.23 ...
When using a constraint to disable collision between the constrained bodies, collisions are not ignored if the constraint is part of a streamed in sub level that does not block on load. This also oc ...
"Simulate Selected" overwrites "Physics Type" property when playing in Editor. In any subsequent PIE sessions SK_Mannequin will simulate physics even though the option is toggled off. This was repo ...
The quest appear to have a memory leak. This can be shown when using the OVR Metric tool. When launching an app onto the device it appears that he memory usage goes up every 20 seconds or so. ...
When changing the pixel density for PSVR it appears that some post processes shift slightly in the Right eye ...
In non-editor builds UAnimInstance::GetInstanceTransitionTimeElapsed always returns 0.0f. This is caused within FAnimNode_StateMachine::Update_AnyThread due to: #if WITH_EDITORONLY_DATA NewTra ...
Crash occurs when enabling Forward Shading and restarting the editor when prompted. The editor continues to crash with every attempt to open after this point as well. ...
This appears to be tied to the integer time conversion. Converting in MovieSceneToolHelpers::CopyKeyDataToMoveAxis does not account for frame rate when converting tangents. I tested multiplying the ...
After invested, noticed that the exported morph target animation generated two separated Morph Modifier for each individual Morph Target in Max to achieve the final result instead of using only one ...