Ocean not centered at correct location when placed away from the origin

UE - Graphics Tools - Terrain - Water - Mar 21, 2023

This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...

Scaling multiple child components within a blueprint will cause their transform to malfunction

UE - Gameplay - Blueprint - Feb 17, 2016

If the user scales multiple child components and tries to move them it causes exaggerated movement. ...

Collision is not updated on Slave Meshes when using "Set Master Pose Component"

OLD - Anim - Feb 17, 2016

Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...

Noticeable Audio Pop when Opening a New Level after Spawning and Playing a Sound with Volume Multiplayer at 0.0

UE - Audio - May 18, 2017

A licensee is reporting an audible pop when transitioning between levels with a sound spawned and playing at volume multiplier of 0.0. The original report was a discrepancy between the old audio en ...

Destructible doesn't return Impulse data on hit

UE - Simulation - Physics - Destruction - Aug 19, 2016

Destructible doesn't return Impulse data on hit User Description: I'm working on a project with destructible structures. I'd like to apply damage to actors that are hit by fractured destructible m ...

Crash when exiting editor before EditorUtilityTask completes

UE - Editor - UI Systems - May 29, 2024

If exiting the editor before the EditorUtilityTask completes, it crashes. It will not crash if canceling the UtilityTask and then exit the editor. The following implementation does not allow destruc ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...

Structure variables in Child Blueprints do not maintain the default values set in their Parent Blueprints

UE - Gameplay - Blueprint - Jan 12, 2015

Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...