Shooter Team Start's "Spawn Team" and "Not For Bots/Players" Options Not Working

Docs - Samples - Feb 25, 2016

When using a Shooter Team Start to set up team spawns in Shooter Game, enabling the Not for Bots, Not for Players, or the Spawn Team options don't seem to have an effect, as both the players and bot ...

Assets Using the SpeedTree in a material will render static shadows in Reflection Captures

UE - Graphics Features - May 26, 2015

When using a SpeedTree asset in a scene with a Reflection Capture actor the baked static shadow from an asset will be captured, even though the asset will not due to using the SpeedTree node in the ...

Anim Slots are always placed in the Default Group

OLD - Anim - Sep 16, 2015

After generating a new Slot node in the AnimGraph of the AnimBlueprint, creating a new Slot Group and subsequent Slot for that group results in the new slot being assigned to the Default group after ...

2 GB/hr Memory Leak on levels that are not enclosed

UE - Graphics Features - Feb 19, 2016

2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...

Emissive for Static Lighting looks incorrect when using lower Static Lighting Level Scale

UE - Graphics Features - Jun 13, 2016

When using a lower value for Static Level Lighting Scale in the World Settings under Lightmass the blending of the area lights is not blended together for a smooth emissive look. Instead, there are ...

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered

UE - Audio - May 31, 2016

When playing matinee, scrubbing can cause sound to keep playing when it isn't triggered Note: This was entered as a bug to re-work the fix from the pull request found here: [Link Removed] ...

Root Bone Rotated Incorrectly in Default Animations

UE - Anim - Rigging - Sep 18, 2015

In the Mannequin's default third person animations, the root bone is rotated Z forward/Y down resulting in IK's for hands and feet not aligning correctly. The result being that the joints that are ...

Distance Fields do not work with Directional Lights when using a AMD Radeon card.

UE - Graphics Features - Aug 25, 2015

Distance Field shadows do not appear to be working with those using Radeon series cards. Sample project attached DXDiag of machine that is having the issue is attached. AMD Radeon 200 series. ...

Spot Lights are not using Light Propagation Volumes when enabled

UE - Graphics Features - May 23, 2016

As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...