Using Set Master Pose Component overrides any Set Morph Target operations on the slave component. ...
Attempting to increment the value of an array element does not seem to work, and instead returns the original value that was passed into the increment int node. Found in 4.11.1 binary. Reproduced i ...
Rotator Prints Pitch, Roll, then Yaw instead of Roll, Pitch, Yaw ...
Use Single Process settings adjusted while Use Single Process is disable are retained while Use Single Process is enabled. This can be problematic when there are issues with having Use Single Proces ...
Note that before I tried running the editor via the Launch button, I just happened to run the Editor exe directly, and this did not repro then. After my PC rebooted I tried to reproduce it again an ...
Event Graph 'Begin Overlap' event fires while not in Simulate or PIE. It seems to somehow be linked to the components. If the actor contains a Box Collision component and either a Static Mesh comp ...
This is a regression tested in //UE4/Release-4.27 CL18319896 Changing a Mesh's Build Scale doesn't update the Mesh's Bounding to the same scale. ...
From Licensee: The bug comes from the call of the function `FoliagePartitioningUtils::Update` in the method `AInstancedFoliageActor::MoveInstancesForMovedComponent`. When the function `FoliageParti ...
When opening a new IK rig, the window that prompts the user to select a skeletal mesh does not open immediately. However, a skeletal mesh can still be selected in the details panel in the IK window. ...
Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed]) If rebuilding the Nanite data, the bug gets fixed until the user sta ...