Last frame pose is not evaluated when playing Anim Montage with Blend Out Time of 0 in AnimNodeSlot

UE - Anim - Gameplay - Apr 26, 2022

When playing AnimMontage with BlendOutTime set to 0.f with AnimNode_Slot of AnimBP, it seems that the last frame pose may not be evaluated. this issue does not occur in high frame rate and does not ...

geometry script AppendSimpleSweptPolygon can crash if called with empty path

UE - Graphics Tools - Modeling Tools - Apr 26, 2022

geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...

Ensure and Assertion thrown while attempting to change Float value on a Sky Light using the Set Editor Property node

UE - Editor - Workflow Systems - Apr 25, 2022

This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...

Replicated Child Actor in standalone editor instance causes package map errors

UE - Networking - Apr 25, 2022

This only seems to occur if the parent is statically placed, and only when launching the instances as standalone game from the editor. If the actor is dynamically spawned or if the instances are run ...

Child Actor Components are visible in editor but disappears while playing or simulating.

UE - Gameplay - Components - Apr 25, 2022

Child Actor Components are visible in editor but disappear while playing or simulating. On BP_Cube_Row, setting 'Hidden in Game' to true then false during play will make the object appear. Repro Ra ...

Foliage Instance Static Meshes do not affect the Navmesh

UE - AI - Navigation - Apr 25, 2022

Foliage Instance Static Meshes do not affect the Navmesh. I tried changing the Custom Navigable Geometry to 'Yes' & 'Even if Not Collidable' but got the same results. Repro Rate: 4/4 Tested this i ...

Release Notes shows Unreal Editor 4.27 notes

Docs - Apr 25, 2022

In the Epic Game Launcher the Release Notes button shows the Unreal Editor 4.27 release notes even if the user only has Unreal Editor 5 installed. ...

Significant Refraction Differences between 4.27 and 5.0

UE - Rendering Architecture - Materials - Apr 25, 2022

Crash when unloading World Composition tiles using Landscape

UE - Graphics Tools - Terrain - Landscape - Apr 25, 2022

When unloading a tile of a World Composition map in UE5, a crash occurs when trying to deference a null pointer (World->PersistentLevel->bIsVisible) in FWorldTileModel::FWorldTileModel():// Assign l ...

Transformed convex collision generates wrong navmesh

UE - AI - Navigation - Apr 25, 2022

[Link Removed] The mesh in the repro project contains a transformed convex collision, which can be moved freely in the mesh editor, so the transform must be applied in following code block. (Also se ...