C.haos Cloth : ClothLOD does not change when out of view

UE - Simulation - Physics - Jan 6, 2022

Cloth LOD Index is changed only during the mesh is on the screen. LOD Index is set to 0 at spawning, so clothing simulation runs as minimum LOD level until the mesh is in the field of view. It's no ...

Editor crashes when creating a new level while the current level contains an Actor with an Actor Sequence Component

UE - Anim - Sequencer - Jan 5, 2022

This is not a regression. Tested in: //UE5/Main CL18218925 Binary - Crashed //UE5/Release-5.0 CL16682836 Binary - Crashed //UE4/Release-4.27 CL Binary - Crashed Having a level open that contains a ...

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game

UE - Audio - Submixes - Jan 5, 2022

Infrequent WaitingTask->IsCompleted crash related to FNiagaraSubmixListener closing QAGame -game Unsure if related to [Link Removed] it was spawned from a group of oodle crashes and this is distinc ...

Cook issue, the morph target from the running platform can replace the target platform

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2022

[AI] Compilation error when using const version of FNavigationPath::CastPath<PathClass>() const

UE - AI - Navigation - Jan 5, 2022

Const version of function is not used elsewhere in the engine so it usually gets skipped when compiling. Produces the following error when compiling:  UnrealEngine\Engine\Source\Runtime\Navigation ...

Closing editor after quitting a standalone game causes a crash.

UE - Editor - UI Systems - Jan 4, 2022

The editor will produce a crash most of the time when closing editor after quitting a standalone game. This is a regression due to it not occurring in 4.26. ...

MoviePipeline: Python Editor example can double-up objects in-scene

UE - Anim - Sequencer - Jan 4, 2022

See the UDN for sample project. This is caused by the Editor Python sample not using the UMoviePipelineQueueSubsystem, which (when rendering) blocks the Sequencer from auto-binding to PIE. The fix ...

Editor crashing with density scaling is enabled on foliage being placed on a terrain.

UE - World Creation - Worldbuilding Tools - Foliage - Jan 3, 2022

Created a new level and added a terrain. Added grass foliage and enabled density scaling located in the grass foliage settings mode. After placing foliage on terrain, the editor crashes. This is ...