Temp content folder appears after creating a new level

UE - Editor - Content Pipeline - Content Browser - Jun 10, 2015

After creating a new level from the levels tab, the temp folder shows back up in the content browser, when it shouldn't. ...

MaterialInterface is not exported and therefore it's functions are not accessible

UE - Graphics Features - Jun 9, 2015

MaterialInterface which is a base class for other classes (such as UMaterialInstanceDynamic) is not being exported which causes compiler errors when a user attempts to access the functions of this c ...

Scalar Parameter versus Constant placed in Alpha of LERP produces inconsistent results in Blendable

UE - Graphics Features - Jun 8, 2015

When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...

Screen widgets with transparency are darker when displayed in an HTML5 environment

UE - Editor - UI Systems - Jun 8, 2015

If the user creates a widget blueprint and adds an image with transparency the image will appear slightly darker when launched in HTML5 (firefox nightlie in this test) ...

Blueprint parameter of a function call will break on reload of the editor

UE - Gameplay - Blueprint - Jun 8, 2015

When using a code created function call inside of a blueprint that takes in a pointer to a UBlueprint as a paramter the pin for setting the desired blueprint will cause a compile error when the edit ...

Hierarchy is lost when components are copied from one blueprint to another

UE - Gameplay - Blueprint - Jun 8, 2015

If a user has a list of components with a hierarchy, the hierarchy is lost in the target location if they copy the components to another blueprint. ...

Screen flickers and becomes overly bright when adding a widget to the screen

UE - Editor - UI Systems - Jun 8, 2015

When adding a widget (in this case a button) to the screen the right side and bottom of the screen begin to flicker and grow extremely bright. To make sure and reproduce the issue you will need to s ...

Editinlinenew items in property editor have confusing borders

Tools - Jun 8, 2015

Borders around edit inline items seem wrong. Inline items get their own dark header bar but nothing at the end of the item so it doesn't appear separate from the next property in the parent object. ...

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses

OLD - Anim - Jun 5, 2015

"Use T0As Ref Pose" doesn't work when FBX has two meshes with different bind poses. See attached example assets ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

UE - Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...