Game shifts position when switching between fullscreen and windowed mode

Tools - May 21, 2015

A packaged game that is ran with -fullscreen shifts position when entered windowed mode. I am not seeing this issue when running an unpackaged project with -game -fullscreen. I am also not seeing t ...

Equals (==) node in blueprint is case sensitive for the Cyrillic alphabet

UE - Foundation - Core - May 21, 2015

If two strings or names are compared in blueprint using the Equals (==) node, it is not case sensitive in English. It is case sensitive in Cyrillic however, even though it should be the same functio ...

Packaging a game with the Leap and Paper 2D plugins turned off will result in errors on launch of the packaged game

UE - Foundation - Cpp Tools - Plugin System - May 21, 2015

If the user disables a plugin that is on by default and then packages that game out for windows they will receive an error upon launching the packaged game ...

HTML5 Engine Scalability set via C++ are not kept.

UE - Platform - Mobile - May 20, 2015

HTML5 packaged or Launched On games are not keeping settings to the ScalabilityQuality.X when deployed to Chrome 64 or NIghtly Build. Project for Repro: [Link Removed] ...

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys

Tools - May 20, 2015

French AZERTY keyboard does not recognize ù, £, §, ^, _, ', or ² keys ...

When using seamless travel in combination with the console command "Server Travel LevelName" Event End play nodes do not get a chance to fire off

UE - Gameplay - May 20, 2015

Licensee was having trouble removing widgets from the viewport on End play in the HUD blueprint. They were using Seamless travel for their game mode and they were changing levels with the console co ...

Bulk Edit via Property Matrix menu is not appeared for Materials in Content Browser on 4.8

UE - Editor - Content Pipeline - Content Browser - May 20, 2015

Bulk Edit via Property Matrix menu is not appeared for Materials in Content Browser on 4.8, but 4.7 can show and edit with Property Matrix. Screenshot: attached. ...

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client

UE - Networking - May 19, 2015

Adding impulse to a Static Mesh Component that is not the root of an Actor Blueprint does not replicate movement to the Client. Reproduced in 4.7.6, 4.8 Preview 3, and Main (//depot/UE4/Promotable- ...

Unable to Compile Actor Blueprint with Tilemap Component

UE - Gameplay - Paper2D - May 19, 2015

Unable to compile and edit the scale of a Tilemap Component as an Actor Blueprint after Importing a Tilemap and creating a Tile Map Asset within the content browser. There are also no details shown ...

Potential BB-observing mechanics issue with BP implementable BT decorators

UE - AI - May 19, 2015

Error Cannot override 'BTService_BlueprintBase::ReceiveTick' at Event Receive Tick which was declared in a parent with a different signature ...