The Get Overlap Infos is not very descriptive and some data is not being exposed. It's not clear what this node should be returning, and there isn't much that can be done with the return currently. ...
With the Substance plugin installed and when you try to import new preset data into the Substance Graph Instance, the engine will crash ...
A User in unable to save there project because of they get warnings for all of the objects in their scene saying they are externally referenced. This happens after cloning a project and then convert ...
This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...
Changing the Animation Mode repeatedly creates a new instance of the AnimBP being used every time you switch back to the Animation Blueprint mode. Example Project: [Link Removed] ...
ö,ü,^ keys are not recognized on keyboards with a german QWERTZ layout in editor. ...
The child component of a blueprint cannot have their collision altered through the details pane of the main editor viewport if the child component is a sphere. All changes must occur in the blueprin ...
When using Scene Color in a Particle System's Material with Separate Translucency checked true, all Particles with Separate Translucency checked true placed in the level with the Scene Color Particl ...
16 bit PNGs are not rendering the correct color information, appear to be gamma corrected unnecessarily compared to an 8 bit version of the same texture. Also Reproduced in Main Promotable-CL-25450 ...
If the game focus was set to game only (such as the start of a default project) and then the user sets Show Mouse to true then the hover events will not fire until the user clicks. ...