Crash when destroying a pawn on the client. Reproduced in 4.8.1 and Main (//depot/UE4/Promotable-CL-2610743). This is a regression: the crash does not occur in 4.7.6 Crash Report: [Link Removed] ...
Using the F key to focus the viewport camera on an actor does not work if the main editor window does not have focus. Reproduced in 4.8.3 binary, 4.9.1 binary, and Main (CL 2707185) ...
Disabling the 'Use Landscape Lightmap' when using procedural foliage, will skew the placed instanced meshes. Regression? Yes, this issue did not occur in the 4.13.1 release. ...
If you begin a variable name with a space, attempting to copy any instances of that blueprint will prompt an error warning: "Unknown property in <BlueprintName>: <VarName> = <Value>. Found in 4.9.2 ...
While a Custom Event's delegate pin is connected to anything its details are not visible in the Details panel. Tested with an empty reroute node as noted below as well as a Set Timer node. Reproduc ...
Trying to create a variable that accepts multiple types of enums, and code-based enums are not showing up in the list. Creating a variable that stores a UEnum class does not display enums created i ...
The ShooterGame client on Linux stops responding when the Windows host presses the Push to Talk hotkey and speaks into the mic to activate VOIP. [2016.09.16-19.09.24:159][575]LogCore:Error: Hang de ...
Collision presets are reset when reimported for any static mesh. If importing and overwriting the original mesh I would expect these to be wiped but when reimporting an updated version of the mesh I ...
BP Construction Script doesn't print the correct Relative Location of a child component User Description: Construction script ignores components changed in the map This bug prevents quite a lot o ...
In earlier versions of the Engine (reported from 4.2), in a Blueprint Function Library, from the New Function Node you could right click on "new parameter" to promote to variable. Also you could dra ...