[CrashReport] UE4Editor-Renderer.dylib!FUploadObjectsToBufferCS* TShaderMap<FGlobalShaderType>::GetShader<FUploadObjectsToBufferCS>()

UE - Graphics Features - Jul 14, 2017

This is a common crash affecting Mac users in 4.16 User DescriptionsMacOS High Sierra Beta 2 - Starting a project ...

[CrashReport] Crash on Mac - UE4Editor-IOSTargetPlatform.dylib!FIOSDeviceHelper::DoDeviceConnect()

UE - Platform - Mobile - Jul 20, 2017

This is a common crash affecting Mac users on 4.16, it has occurred since at least 4.14. Users have not provided any descriptions. ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Mac - After clicking, the the Mouse position resets

UE - Platform - Apple - Dec 17, 2019

Unexpected behavior with mouse position on Mac If 'Show Mouse Cursor' is true the problem does not occur. Catalina 10.15.1 ...

Rigidbody world space simulation overwrites scaling of the skeletal mesh

UE - Simulation - Core - Nov 14, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Not a Regression. ...

Blueprint Actors' Static Meshes disappear after Building Level

UE - Gameplay - Blueprint - Nov 23, 2022

Reproduced 3/3 times. Was not able to reproduce in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...

Cannot Create Game Feature (with C++) module

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 28, 2022

Reproduced 3/3 times. Issue did not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed a Regression. ...

Can't inherit from ALight without a linker error

UE - Gameplay - Feb 22, 2024

This is a regression from 5.3. It should be possible to inherit from ALight outside of the engine module without any sort of errors. Case: [Link Removed] ...

Crash when double clicking on RowStruct's CurveEditor

UE - Editor - Applied Usability - Mar 15, 2024

This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced.  ...

Reimporting static mesh doesn't respect changed lightmap settings

UE - Editor - Content Pipeline - Import and Export - May 11, 2023

Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...