Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...
Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...
See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...
One of our licensees pointed out this problem. I've tried all the common redirector problems (write / read permission, multiple instances of the editor, renaming the assets, running the commandle ...
Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...
DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic. ...
This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occur ...
User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...
when curl requests are redirected (301) – response headers are merged together and are comma separated. but, Content-Type headers are required to use semi-colon ";" separators. ...