Get Transform at Distance Along Spline does not work properly with Blueprint Nativization enabled if the Spline has multiple points

Tools - Dec 13, 2018

Using Get Transform at Distance Along Spline with a spline that has multiple points along with Blueprint Nativization causes the output of the node to become unpredictable. Regression? No This occ ...

TVOS - Packaging CPP project fails when "Support Bitcode in Shipping" enabled

UE - Platform - Mobile - Dec 13, 2018

Unable to package a CPP project with Bitcode enabled Confirmed in MAIN 4.22 @ CL 4655014 with error [404/405] sh /Users/compile/UE4/Builds/RDU-WD-11740/D/Projects/AJ_421CPP_4.22/Binaries/TVOS/ ...

AttachComponent is not replicated correctly if re-attaching to the previous attachment

UE - Networking - Dec 13, 2018

See UDN https://udn.unrealengine.com/questions/473245/attachcomponent-is-not-replicated-correctly-if-re.html ...

Impossible to save assets after change in redirectors

UE - Foundation - Core - UObject - Dec 13, 2018

One of our licensees pointed out this problem. I've tried all the common redirector problems (write / read permission, multiple instances of the editor, renaming the assets, running the commandle ...

FBX export - BP StaticMesh Scales from Mesh Origin

Tools - Dec 13, 2018

Unexpected behaviour with meshes scaled via BP and exported via .fbx (.obj looks to function as expected) Confirmed in 4.22 Main CL 4648854 ...

Pressing ESC while on a drag operation makes drag visual to be disappeared and OnDragCancelled not to be called.

UE - Editor - UI Systems - Dec 11, 2018

DragDropOperation is removed when pressing esc button. but this is skipping OnDragCancelled so it can disrupt user's UMG drag operation logic.  ...

Crash when using a specific Component Mask with Material

UE - Graphics Features - Dec 11, 2018

This problem seems to stop at Check in HLSLMaterialTranslator.h. If the same value is entered in MCT_Float and MCT_Float4, it branches to True with IsIdentical, but it seems that a problem has occur ...

Multiple Primitives created when importing a mesh with "One Convex Hull Per UCX" disabled

Tools - Dec 10, 2018

User has encountered an issue with duplicate collision primitives when importing custom collision meshes from Maya ...

UDN 472564 - CurlHttp merges headers on redirect

UE - Online - Dec 7, 2018

when curl requests are redirected (301) – response headers are merged together and are comma separated.  but, Content-Type headers are required to use semi-colon ";" separators. ...