Notify selection in Persona breaks with custom windows display scaling

UE - Anim - Runtime - Apr 21, 2022

The notify panel in the animation editor doesn't currently support windows display scaling. If the user changes the display scale to something like 150% then selection of notifies is inaccurate. T ...

Setting the Take Recorder Panel's mode several times through scripting can cause the panel to become invalid

UE - Anim - Sequencer - Apr 21, 2022

The bug can be worked around by checking the Panel's mode before setting it. ...

ETriggerEvent::Canceled is not set when the player controller is set to "UI Only" in Enhanced Input

UE - Gameplay - Input - Apr 20, 2022

From the UDN:When setting the PlayerController input mode to "UI Only", all game inputs are blocked/frozen to their current state, and release (ETriggerEvent::Canceled) is not called on them. Any in ...

Low acceleration changes causes the object's velocity to nearly zero out.

UE - Simulation - Physics - Apr 20, 2022

Low acceleration changes causes the object's velocity to nearly zero out. The range this seems to occur at for the Acceleration change is between the values of zero and approximately thirty. Repro ...

Gamepad_Special_Left is bound to different buttons on Windows and Mac for P.S4/5 Controllers

UE - Gameplay - Input - Apr 20, 2022

On Windows: Gamepad_Special_Left is triggered by pressing the touchpad button On Mac: Gamepad_Special_Left is triggered by pressing the "Share" button ...

NotifyControllerChanged not always called on client

UE - Gameplay - Apr 20, 2022

See linked UDN for more information. ...

Live Coding doesn't auto-compile upon reopening a project

UE - Foundation - Cpp Tools - Live Coding - Apr 20, 2022

When creating a C++ class and compiling utilizing Live Code, upon creating a blueprint class utilizing that C++ class as it's parent and restarting the editor, the blueprint class loses it's parent ...

Skeletal Mesh does not deform as expected when Metal Desktop Renderer is ON

UE - Rendering Architecture - RHI - Apr 20, 2022

When using the provided UI to test the skeletal mesh morph, it doesn't work while using Metal Desktop Renderer. It works as expected when Metal Mobile Renderer is enabled instead. Working on repro ...

Editor fails to p4 add actor asset when WP map is checked out

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2022

Changing the world setting (or possibly anything that dirties a map) of a World Partition map that has been checked out by another user and then adding a new actor will cause the Save prompt to not ...