Tick delta time does not provide the time between ticks (as stated in documentation)

UE - Gameplay - Aug 10, 2015

In the description for delta time given for the tick event it states "Game time elapsed since last call to Tick". This sounds as though it is supposed to calculate the time in between ticks. However ...

Cannot use multiple SubScene tracks

UE - Anim - Sequencer - Jun 30, 2016

Cannot use multiple SubScene tracks. When trying to add a subscene to a second subscene track, it just snaps onto the original subscene track. ...

Failed to Compile C++ Skip Conversion Project

UE - Foundation - Cpp Tools - UnrealBuildTool - Oct 21, 2016

C++ projects are failing to compile when attempting to skip conversion from an older version of the engine. Error Message: C:\Users\laz.matech\Documents\Unreal Projects\MyProject4Test\Intermediate\ ...

Warning node generated on compile for component based Event Dispatchers

UE - Gameplay - Blueprint - Feb 16, 2017

Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...

Sequencer Render: Animation not updating for a moment on camera cut

UE - Anim - Sequencer - Mar 17, 2017

When rendering from sequencer to an image sequence, character animation stops for 2 frames after a camera cut. This hitch does not occur when playing the sequence in PIE I've attached some sample d ...

Changing WidgetComponent's Background Color doesn't update the widget's background color

UE - Editor - UI Systems - Apr 29, 2020

It appears that changing the Background Color of a widget component doesn't immediately update the widget's render target. Toggling "Draw at Desired Size", however, does get the changes to reflect i ...

Ensure occurs when pasting a Custom Event and its Function into another Blueprint

UE - Gameplay - Blueprint - Jul 28, 2016

Hit this ensure while looking into another issue for Sam. ...

Morph Targets in Skeletal Mesh LODs do not behave correctly

OLD - Anim - May 18, 2016

Morph Targets in Skeletal Mesh LODs do not behave correctly This is a REGRESSION, does not occur in 4.11 ...

Text 3D Component not available in Blueprints

UE - Virtual Production - Jun 8, 2020

After enabling the Text3D plugin, Text3D component is not available to add to an Actor Blueprint in 4.25. This had previously worked in 4.24.3 ...

Editor/Details Panel allows duplicate keys in TMap/TSet UPROPERTY()

UE - Editor - Workflow Systems - Sep 5, 2023

When edited through the Details Panel in the Editor, TMap and TSet properties should not allow duplicate keys. When those keys are USTRUCTs with the “WithIdenticalViaEquality” trait, this should be ...