Crash when element is added to a map variable with unhashable key. An error is thrown on compile but an element can still be added under the Details panel of the variable. Crash Reporter: [Link Rem ...
Attempting to edit array of instanced subobjects causes the editor to crash. ...
Attempting to open a data table based on a struct with a slate brush variable crashes the editor. Frequency: 2/2 CrashReporter: N/A ...
Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...
A crash can occur in FStructurePropertyNode::GetValuePtrOfInstance when using EditConditionHides with arrays of structs. When deleting an element from the array, ParentBaseAddress will be null. ...
A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...
NotifyStateClass may be nullptr when AnimNotifyState and AnimNotify swap occur in NotifyTrack. Workaround: SAnimNotifyPanel.cpp void SAnimNotifyPanel::OnPropertyChanged(UObject* ChangedObject ...
Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...
WorldPartionActorDescs will be restored to the correct properties when resaved. They can also be fixed by the WorldPartitionResaveActorsBuilder commandlet. ...
Flickering shadow artifacts can be seen with translucent mateirals with "Cast Dynamic Shadows As Masked" enabled. Please note that the artifacts disappear when switching from virtual shadow maps to ...