Overlap events do not fire on landscapes ...
When generating a collision box for a static mesh and reimporting the mesh with the static mesh editor window open will result in a crash. [Link Removed] ...
Projects that are deployed in the Debug configuration crash when trying to load mips on the Android device. I do not see this issue when launching a project onto Android using the Test configuratio ...
ShooterGame crashes when loading into the match on Mac when that ShooterGame was packaged with Pak files. The ShooterGame project was created using the Unreal Engine Launcher I do not see this is ...
Attempting to add an entry to an array of instanced objects is not correctly displaying that entry in a child class based on that actor. It is expected that the inherited component in the child acto ...
Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...
When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...
Value in an Enum in a Struct in another Struct assigned to a Map in a Component with the Component used on a Child Pawn Class can be reset upon editor relaunch. User submitted bug. (Unsure what int ...
I have observed this behavior in 4.18.3, 4.19.2, and Main (CL 4048405) Per User: I made a landscape, painted some foliage and saved the scene. After I saved the same scene under different name the ...
User comments in crash group:I tried making an AI run into my sidescroller characterstarting level with ai 2188 void RemoveAllSwap(const PREDICATE_CLASS& Predicate, bool bAllowShrinking = tru ...