We should support not having a source directory at all, unless the plugin needs to be linked against. Related to [Link Removed]. See also: https://forums.unrealengine.com/showthread.php?53710-Prebu ...
When you Click the Arrow down to the right of the Launch On button, The texture format for an Android device is showing as a jumbled mix of numbers and letters and not in any specific format. ...
When setting the alpha scale bias for a blend node in the AnimGraph, if you set the values so that the difference is greater than 10, the values will not enter as whole numbers (see image.) ...
If the user clicks a button and does not release the mouse button, the mouse position will no longer update until the user releases the mouse button that is being held down. This could cause issues ...
User is reporting an issue with the preview of a Sprite and its rendering in game differing from the Texture Editor based on sRGB setting. With sRGB = True: [Link Removed] With sRGB = False: [Li ...
Currently, opening a new map resets the level editor viewports to be either Lit or Wireframe (see SLevelViewport::ResetNewLevelViewFlags). We'd like to be able to specify the default viewmodes beha ...
When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...
Mouse appears outside of viewport window when cursor is dragged off of editor window while UDK is open. This occurs even if UDk is minimized. Note: Cursor will appear outside of editor window but a ...
When packaging a blank blueprint project in the versions mentioned, it adds the 'Slate' folder content to the final packaged product. I am not sure this is intended as the user does not need any of ...
DESCRIPTION: When making a mesh with custom collision with the naming convention of UCX and exporting the FBX for use in UE4 the collision will import and update if any changes are made and reimport ...