According to the licensee report, UnrealMath.cpp (588) constfloat SINGULARITY_THRESHOLD = 0.4999995f; It seems that this can be avoided by changing the above value. However, changing SINGU ...
It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...
Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...
[Link Removed] ...
Spawn actor from class does not work when playing in a packaged game. ...
When unloading a level containing a decal that is using a dynamic material instance the editor will crash. ...
If the same command is executed with 4.27, multiple screenshots will be saved. ...
setting GSupportsTimestampRenderQueries=false or r.GPUStatsEnabled=0 can fix it ...
Skeletal Mesh motion vectors are output only for the last sample of Spatial Sample Count, while Static Mesh motion vectors are output in all samples. UDN: [Link Removed] Slack thread: [Link Remo ...
Please see the UDN for a potential fix/workaround description. ...