The ComponentMaterialTrack recently got upgraded to be able to animate parameters on different types of materials. This meant using an FComponentMaterialInfo to describe which material was being ani ...
Copy and paste from one sequencer to another does not work as expected. Let say there is a certain folder structure like this;[Link Removed] Then you press Ctrl+A then Ctrl+C for copying and past ...
Because UniagaradataInterfaceChaosDestruction::HandleTrailingEvents does not respect incoming TrailingEvent data, the debris velocity during chaos cache playback is always evaluated as zero. The fo ...
Running WorldPartitionResaveActors builder can detach attached actors. ...
Just a regression introduced with the VisLogger changes. ...
The Editor will crash if Groom Hair Cards are viewed with the Light Complexity View Mode. ...
This is because SSceneOutliner::FullRefresh is called every time the search text changes, which repopulates the whole tree. There's a few options to look into here (first two might be tricky with b ...
A lot of properties are not getting saved correctly to custom configuration files. This looks like that it can be cause by the FConfigContext::PerformLoad function. New conditionals have been added ...