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Using GeoMerge on fragments of a GeometryCollection (GC) will create a new single particle while removing the old particles, but although you end up with less particles, the disk file size of the GC ...
Crash occurs when the user sorts array elements in the Project Settings. This seems to occur with any arrays in the Project Settings, but I haven't been able to reproduce the crash outside of them. ...
Enabling the gLTF plugin and trying to import a glTF asset results in a crash. ...
FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...
A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...
In Action Rpg sample, creating a new Blueprint of type GameplayCueNotifyActor or GameplayCueNotifyStatic, results in an Engine crash. The call stack leads to a PrintF Slate warning message that woul ...
Changing the name of a channel inside of the channel mask parameter node results in a crash. ...
Similar issues have already been reported here for iOS [https://udn.unrealengine.com/s/question/0D52L00004vJelTSAS/crash-ios-in-flandscaperendersystemcomputesectionperviewparameters] and here [https ...