BP - Array Get node can result in BP compiler note on load with reference types.

UE - Gameplay - Blueprint - Apr 10, 2017

This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies ...

[CrashReport] UE4Editor_Renderer!FMaterialShader::VerifyExpressionAndShaderMaps() [shaderbaseclasses.cpp:148]

UE - Graphics Features - Jun 14, 2017

This is a common crash occurring in the 4.16 release. It is spread out across many different CrashGroups with slight variations in Callstack. Additional information is not available at this time. ...

[CrashReport] UE4Editor_CoreUObject!PackageReloadInternal::LoadReplacementPackage() [packagereload.cpp:274]

Tools - Aug 17, 2018

No user comments in crash group 262 UPackage* LoadReplacementPackage(UPackage* InExistingPackage, const uint32 InLoadFlags) 263 { 264 if (!InExistingPackage) 265 ...

Validity of a workaround for an issue with MobileRenderer where RecieveShadow can't be rendered properly

UE - Platform - Mobile - Nov 11, 2024

Dynamic instancing is likely causing an issue where meshes that need shadows are getting combined with meshes that do not need shadows causing missing shadows. Tests were done with CSMs. Reproducti ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

Deprecate GeometryCollectionDebugDrawActor and its Component

UE - Simulation - Physics - Destruction - Oct 1, 2020

/// We are going to deprecate this component for the UE5 release.  /// The issue also reproduces if console command"p.gc.ShowRigidBodyId -1" is executed in PIE The issue can be reproduced ...

[CrashReport] Assertion failed in UE4Editor_LandscapeEditor!FLandscapeEditorCustomNodeBuilder_TargetLayers::HandleDragDetected()

UE - LD & Modeling - Terrain - Landscape - May 31, 2017

This report has been logged due to a high volume of submitted crash reports. Additional information is not currently available. User Descriptionsi create A game ENd Crashi was trying to create a l ...

[CrashReport] UE4Editor_Persona!FBoneDescription::SetScore() [bonemappinghelper.h:31]

OLD - Anim - Sep 14, 2017

This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...

Crash when pasting transform in Sequencer

UE - Anim - Sequencer - Aug 21, 2017

The editor crashes when trying to copy and paste a key in sequencer if the mouse has been slightly moved. ...

Crash occurs when importing attached FBX with default import settings

UE - Editor - Content Pipeline - Import and Export - Dec 22, 2016

While verifying a bug for 4.15 UE-39952 , I tried to repro in 4.14.2 and the editor crashed while attempting to import the attached FBX In 4.15, the Editor does NOT crash a window pops up stating t ...