Calling Open Level causes editor to freeze or crash

UE - Gameplay - Jul 14, 2015

If the Open Level node is called on a persistent level Whttp://crashreporter/Crashes/Show/1838504 then the editor will freeze is the call is made through code or crash if done through blueprints. C ...

Enable Impact Damage does not seem to work

UE - Simulation - Physics - Destruction - Jul 13, 2015

In the Destructible Editor, the Enable Impact Damage flag does not seem to work. With it disabled, the destructible will still fracture when it collides with another object. Other impact settings, ...

Timelines: Issues with Editing Vector Tracks.

Tools - Jul 13, 2015

I'm seeing multiple issues when trying to edit a vector track. 1. A lot of the time it wont even let you add a key with shift click. 2: If you have a certain channel open, and you right click to a ...

Blueprint Macro Libraries based on Actor cannot be reparented to Object

UE - Gameplay - Blueprint - Jul 13, 2015

Blueprint Macro Libraries based on Actor cannot be reparented to Object Reproduced in 4.7.6, 4.8.1, and Main (//depot/UE4/Promoted-CL-2605171) ...

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor

Tools - Jul 13, 2015

Clicking the tutorial button in the Blueprint editor while the tutorial alert in the main editor is still displayed will crash the editor. Reproduced in 4.8.1 and Main (//depot/UE4/Promoted-CL-2605 ...

Console window is locked when casting to the player controller

UE - Editor - UI Systems - Jul 13, 2015

User has reported that access to the console window is locked when using this setup. ...

Engine Scalability Resolution Scale does nothing until r.ScreenPercentage.Editor is set

UE - Graphics Features - Jul 10, 2015

The Resolution Scale Slider in the Engine Scalability Settings does not adjust any settings unless your first adjust the r.ScreenPercentage.Editor variable. Also reproduced in Main - Promotable - C ...

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE

UE - Gameplay - Jul 10, 2015

Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...

Compiler error on indirect blueprint component references when change is made to actorcomponent

UE - Gameplay - Components - Jul 10, 2015

When blueprints associated with the actorcomponent are open and changes are made to the actorcomponent, once it's compiled there are compiler errors on the indirect blueprints. ...

GameplayDebuggerProxyHUD is misspelled in the HUD Class

UE - Gameplay - Jul 9, 2015

GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...