AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...
The Editor will crash when trying to set default values to a structure that includes a transform variable. Found in 4.19 C# 4033788, 4.20 CL# 4302132. 4.21 CL# 4347190 ...
The Datasmith Importer for 4.20 (4.20E2) imports Glossiness Textures as Normal Maps. This is a regression from 4.19.2 (0.182) as Glossiness Textures were imported as World Textures ...
This is a regression that was introduced by the fix for [Link Removed]. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blue ...
Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...
Actors that reside in TMap blueprint variables refer to the Editor actors not the copied UEDPIE actors (that we'd expect) when accessed in PIE. This is not the case in standalone; this only occurs f ...
Instance Static Mesh instance doubles when upgrading from 4.18 to 4.19 or higher. According to Licensee, manual check is difficult. ...
Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...
When we do the refactor for MeshDescription we miss the staticmesh reduction project settings option and change only the quadric reduction. There are two possible fixes for this issue: 1. Implemen ...
Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...