SceneTexture:WorldNormal causes decal to ignore Emissive Color

UE - Rendering Architecture - Materials - Mar 11, 2022

SceneTexture:WorldNormal causes decal to ignore Emissive Color.  ...

Event Dispatcher implementation called several times (number of bound refs increases every compile)

UE - Gameplay - Jun 26, 2018

The number of calls to the Event Dispatcher increase each time the blueprint actor containing the reference is compiled. This issue was not present in 4.18.3 (CL-3832480) but is in 4.19.2 (CL-403378 ...

Hot Reload Crash involving variables in USTRUCTs

UE - Foundation - Cpp Tools - Hot Reload - Sep 1, 2016

This issue was created for this UDN post: https://udn.unrealengine.com/questions/306933/hotreload-crashbad-behavior-when-addingremoving-pa.html This repro is based off his last repro, cutting it do ...

SceneTexture [SceneDepth] is not displayed correctly in ES3.1Preview

UE - Platform - Mobile - Oct 4, 2019

It will be displayed correctly when launched with XperiaXPerformance. ...

Data Layers: GetDataLayerInstanceFromAssetName differs between editor and non-editor

UE - World Creation - Worldbuilding Tools - Data Layers - Apr 9, 2024

From licensee: The function AWorldDataLayers::GetDataLayerInstanceFromAssetName() uses different names in #WITH_EDITOR and without editor builds: #WITH_EDITOR config calls DataLayerInstance->GetDa ...

Crash on exit PIE when playing with more than one player on Linux

UE - Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

[CrashReport] Linux crash - llvm::TargetLowering::LowerCallTo()

UE - Platform - Linux - Jul 20, 2017

This is a common Linux crash in 4.16.2. ...

~FStaticMesh() can crash with race condition

UE - Graphics Features - Mar 21, 2017

UDN user reported frequent crashes in FStaticMesh::~FStaticMesh() on DrawListLinks[i]->Remove(false); Crash went away after adding critical sections to FStaticMesh::LinkDrawList(), FStaticMesh::Unl ...

Crash on paste of subcategory in the details panel

UE - Editor - Workflow Systems - Dec 14, 2023