Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
When called from Python, in 5.1 the load level invocation results in a kernel panic style crash of the editor, with a message about the map leaking memory and not being able to be garbage collected ...
Performing a Hot Reload after altering a custom component code class can make the component unusable in Blueprints, and even crash the Editor. WORKAROUND: Close and re-open the Editor. ...
Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...
If a user initiates a save using Ctrl+S while an autosave is in progress, the Editor will crash. CRASHREPORT: [Link Removed] ...
Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components. The pasted folder is not respecting the structure that was copied. This issue only happens on ...
From the body of the ticket: We aim to do as much of the work off the game thread as possible to avoid impacting frame rate. We've recently found a crash during collection of the geometry slices fr ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...
Was able to repro this on machines with and without machines set up for Xbone testing. ...
Can attach actors to each other through the use of sequencer even though actors are in different levels which leads to crashing when saving and changing levels F3DAttachTrackEditor::IsActorPickabl ...