Spline mesh can not cast shadow when raytracing enabled.

UE - Graphics Features - Lumen - May 19, 2021

Handheld AR: Session fails to Start after minimizing/backgrounding the application

UE - Platform - XR - May 18, 2021

When the user minimizes or backgrounds an AR application, and re-opens it, new AR sessions will fail to start ...

[Feature Request] Support force feedback on iOS and tvOS Gamepads

UE - Platform - Mobile - May 18, 2021

Unreal Engine should support haptics on gamepads on iOS and tvOS [Link Removed] [Link Removed]  ...

Editor becomes unresponsive for long periods between edits of a user-defined enum type when it's referenced by one or more user-defined struct types.

UE - Gameplay - Blueprint - May 17, 2021

After adding a member to a user-defined struct type and changing the member type to a user-defined enumeration, repeated edits to that enumeration will eventually cause the editor to become increasi ...

VolumetricLightmap doesn't work when shifting a level by world origin rebasing

UE - Graphics Features - May 17, 2021

VLM is not handled when rebasing. The following workaround works. void SetupPrecomputedVolumetricLightmapUniformBufferParameters(const FScene* Scene, FEngineShowFlags EngineShowFlags, FViewUniform ...

InstancedStaticMesh displaying corrupt lightmap data

UE - Graphics Features - May 17, 2021

I think I narrowed this issue down to bad UV coordinates being interpreted during the BasePassVertexShader execution applied to instancing. At this line in VertexFactoryGetInterpolantsVSToPS: flo ...

Sorting objects at EndLoad has a non-deterministic behavior

UE - Foundation - Core - EditorLoader - May 14, 2021

This non-deterministic behavior is caused by sorting by program address. ...

SkeletalMesh may lose virtual bone names

UE - Editor - Content Pipeline - Asset Build - May 14, 2021

This Jira is there to make sure we load the skeleton asset before the skeletalmesh asset need it ...

[Submix][Content Browser] - Deleting an unsaved Submix asset (any type) causes them to reappear when creating a new asset

UE - Audio - Submixes - May 13, 2021

Deleting unsaved Submix assets causes them to reappear the next time you create a new asset. Issue does not occur in 4.26, but does occur in 4.27 and 5.0. ...