Laser scan import: Importing E57 provides the "Operation failed" error

RC - Editor - Aug 21, 2024

Data: [Link Removed] I also tested other E57 files, and they were possible to import. This one is from RTC360.  [Image Removed] ...

Kerning Issues with Non-Default Fonts (Helvetica) in UMG

UE - Editor - UI Systems - Dec 17, 2015

Licensee is reporting that when a font is scaled in a UMG, the smaller the font gets the more the Kerning between certain letters decreases to the point of overlap. This is not as obvious in a View ...

Custom spawn function causes crash at Launch

UE - Gameplay - Dec 30, 2014

Using a custom spawn function to spawn a character will crash editor in PIE mode (only standalone window crashes if standalone is used). ...

Cannot Delete Event Dispatcher inside of a child blueprint when the parent has an event dispatcher as well

UE - Gameplay - Blueprint - Apr 2, 2015

If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatch ...

Having "Accurate velocities from vertex deformation" enables causes extreme blur on skeletal meshes

UE - Graphics Features - Jan 4, 2016

Having accurate velocities from vertex deformation enabled and a SceneCapture2D in the same project will create blurry skeletal meshes. I am unable to reproduce this with an Nvidia graphics card. T ...

Smoothing landscape removes landscape collision in smoothed areas

UE - LD & Modeling - Terrain - Landscape - Apr 27, 2016

Smoothing user's landscape breaks collision, causing player to fall through the ground at points that have been smoothed. Resampling landscape fixes the error until smooth tool is used again. Regr ...

A Function whose declaration is in a platform specific "If" block cannot be bound to a delegate

UE - Foundation - Core - Jun 3, 2016

Functions whose definition is in a platform specific "if" block cannot be bound to a delegate and also causes an assert when beginning to play in PIE for the first time since compiling, but the asse ...

Perforce setup with SSL on Linux fails

UE - Platform - Linux - Jul 20, 2015

Unable to connect project to Perforce using SSL on Linux. Linux uses stub libs for SSL rather than linking against full SSL libs. ...

Linux editor windows are completely black

UE - Platform - Mobile - Apr 10, 2017

All of the editor windows are completely black on the Linux machine with the exception of the splash screen. This occurs for the Unreal Project Browser, toast windows and game windows. The functio ...

Packaged project crash on open with GEngine & ConstructorHelpers

UE - Foundation - Core - UObject - Jun 28, 2017

When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...