Create Blocking Volume from multiple selected Staticmesh actors in viewport generates messed volumes

UE - LD & Modeling - Modeling Tools - Mesh Editing - Aug 7, 2018

The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...

[CrashReport] UE4Editor-UMGEditor.dylib!FEditorStyle::GetStyleSetName()

Tools - Aug 6, 2018

No user comments in crash group Removed topcrash label as it appears to be one user ...

HISM(Hierarchical instance static mesh) has lightmap problem after building lighting

UE - Graphics Features - Aug 5, 2018

HISM has lightmap issues after build lighting ...

Hierarchical Instanced Static Mesh Component Doesn't Update Instance Transforms In Standalone Window and In Packaged Game.

UE - World Creation - Worldbuilding Tools - Foliage - Aug 4, 2018

The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game. Working as expected in 4.19 CL# 4033788 Found in 4.21 CL# 4233996 and ...

Nativized widgets that include a custom button cause a crash if Event Driven Loading is enabled

UE - Gameplay - Blueprint - Aug 3, 2018

Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...

Project Launcher does not include Prereqs. Ignores Include Preqeq setting and the -prereqs argument

UE - Foundation - Cpp Tools - Aug 3, 2018

When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...

SetActorEnableCollision doesn't correctly update InstancedStaticMeshComponents

UE - Simulation - Physics - Aug 3, 2018

InstancedStaticMeshComponent is not properly updated when Actor enabled collision changes. ...

[CrashReport] UE4Editor_SteamVR!FSteamSplashTicker::Tick() [steamvrsplash.cpp:52]

UE - Platform - XR - Aug 3, 2018

No user comments on crash group ...

Cascade Beam Emitter Lifetime Module Is Broken

UE - Niagara - Aug 3, 2018

Cascade beam emitter lifetime module is broken.  Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...

nDisplay launcher doesn't handle spaces in paths

UE - Virtual Production - nDisplay - Aug 3, 2018

should surround the path with " ...