The result unexpected: The collision volume shape generated was just strange and much bigger than it should be Expects: The collision volume generated should wrap up group of actors and right fit t ...
No user comments in crash group Removed topcrash label as it appears to be one user ...
HISM has lightmap issues after build lighting ...
The Hierarchical Instanced Static Mesh Component doesn't update instance transforms in Standalone window and in Packaged game. Working as expected in 4.19 CL# 4033788 Found in 4.21 CL# 4233996 and ...
Nativizing a Blueprint that includes a custom button (a Blueprint parented to the "Button" class) causes a crash when Event Driven Loading is enabled. Disabling Event Driven Loading can workaround t ...
When using the Project Launcher to package a project, the Include Prerequisites setting is ignored. Attempting to add the -prereqs command to the arguments also does not include these, which is what ...
InstancedStaticMeshComponent is not properly updated when Actor enabled collision changes. ...
No user comments on crash group ...
Cascade beam emitter lifetime module is broken. Working as expected in 4.19 CL# 4033788 Found in 4.20 CL# 4233996, 4.20 CL# 4247867 This is a regression. ...
should surround the path with " ...