Significant FPS Drop when Moving Mouse over GUI Elements [Mac]

UE - Platform - Apple - Feb 21, 2017

On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...

Specifying a object type variable in a Sequencer event track payload asserts

UE - Anim - Sequencer - Feb 21, 2017

Specifying a object type variable in a Sequencer event track payload asserts ...

Duplicate component attaches the new component to the older

UE - Gameplay - Blueprint - Feb 17, 2017

The new component will be automatically attached to the old component, instead of being attached to the old component's parent. This issue can be frustrating as it can have an impact on the transfo ...

Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

Font outline ignores Content Color and Opacity from its parent border

UE - Editor - UI Systems - Feb 10, 2017

Font outline ignores Content Color and Opacity from its parent border. A licensee is trying to make many text blocks invisible by using a parent border, and setting its Content Color and Opacity's a ...

Ensure when using Ctrl Z to undo painted landscape - UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:599

UE - LD & Modeling - Terrain - Landscape - Feb 9, 2017

Note This is a one off crash, that I was not able to reproduce it again. Quickly changing the materials on landscape by painting and undo-ing seems to create this rendering crash ...

Import Window Appears Partially Off Screen When Fully Expanded

Tools - Feb 7, 2017

After expanding all of the import settings for skeletal mesh import window it will always appear with part of the window off screen as long as the settings stay expanded. ...

Editor Crash when blueprint Self reference is passed by reference

UE - Gameplay - Blueprint - Feb 7, 2017

When a custom event has an input whose type is a reference to an object (Actor-Reference, Player Controller - Reference, etc) and is set to pass-by-reference, passing a reference to the "self" bluep ...

[SM5] (Node TransformPosition) Error when opening HillTree_02 mesh from Open World Demo Collection

Docs - Samples - Jan 31, 2017

The HillTree_02 mesh from the Open World Demo collection has a shader compile error. The user pointing the issue out is reporting a freeze whenever he attempts to use the asset. I provided a workar ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...