UCanvasRenderTarget2D crashes on some video cards if the BGRA format is selected

UE - Graphics Features - Apr 26, 2021

The reason for the crash is that the underlying resource uses DXGI_FORMAT_B8G8R8A8_TYPELESS, and UAV support for that format is optional. UCanvasRenderTarget2D sets bCanCreateUAV to true always, wit ...

Malloc Leak Detection Crashes

UE - Foundation - Core - Apr 22, 2021

macOS build appears to hang due to UBT deadlocking on ps buffer

UE - Foundation - Cpp Tools - Apr 22, 2021

Licensee reports buffer deadlock issue in System/BuildHostPlatform.cs (lines 283-329). Moving Proc.WaitForExit() to after the for-loop seems to resolve the issue for them.publicoverride ProcessInf ...

Force Feeback Attenuation assets can't be created in the editor

UE - Gameplay - Apr 22, 2021

ForceFeedback Attenuation assets aren't an option because they are filtered out of the list  in UAssetToolsImpl::IsAssetClassSupported. This happens because there isn't a valid AssetTypeActions clas ...

Occasional crash when attempting to in-app purchase on Android device

UE - Online - Apr 21, 2021

App is frequently terminated with a NullPointerException when attempt to request in-app purchase. It is assumed that product information cannot be retrieved if there is no Google account logged in t ...

Invalid object while verifying cluster assumptions during ShooterGame replay with matinee actor

UE - Anim - Sequencer - Apr 21, 2021

This seems to be caused by the matinee actor on Highrise and only appears to be reproducible in a packaged build of ShooterGame, not from the editor. See attached UDN for more information. ...

Memory Leak With NullRHI

UE - Rendering Architecture - RHI - Apr 21, 2021

Editor freezes when force deleting a level created with Conversion Suffix

UE - World Creation - Worldbuilding Tools - World Partition - Apr 20, 2021

Once force delete is initiated, editor was still non-responsive ~10 minutes later and had to be closed from Task Manager. Upon reopening the project, the level is still present in Content Browser an ...

Crash when adding a pawn that has a SetSenseEnabled node set to true on Begin Play and then playing the game

UE - AI - Apr 20, 2021

When adding the SetSenseEnabled node to a Pawn and controlling another pawn that has an AIPerceptionStiumuliSource, the editor crashes. I tested using other senses such as Hearing and the crash occu ...

Each adding a static mesh not containing any collision data keeps increasing PhysX memory

UE - Simulation - Physics - Apr 19, 2021

If the static mesh has UseSimpleCollisionAsComplex and does not have any SimpleCollision shapes, The physics actor will be destroyed immediately in FInitBodiesHelperBase::CreateShapesAndActors, but ...