[CrashReport] UE4Editor_MovieScene!FMovieSceneEvaluationTrack::EvaluateStatic() [moviesceneevaluationtrack.cpp:445]

UE - Anim - Sequencer - Apr 11, 2018

No comments from users in crash group 442 void FMovieSceneEvaluationTrack::EvaluateStatic(FMovieSceneSegmentIdentifier SegmentID, const FMovieSceneEvaluationOperand& Operand, FMovieSceneConte ...

[CrashReport] UE4Editor_Landscape!FLandscapeComponentSceneProxy::FLandscapeComponentSceneProxy() [landscaperender.cpp:680]

UE - LD & Modeling - Terrain - Landscape - Apr 11, 2018

User comment in crash group:Wanted to delete a single field of my landscape wich is very big. Same error appears if I try to get a part of the landscape to another streaming level. Would be cool if ...

Packaging Fails Due to Camera Cut of Sequencer in 4.19

UE - Anim - Sequencer - Apr 10, 2018

Projects that worked normally in 4.18, failures occurred in 4.19. Resolve by replacing the contents of the LevelSequence that is the cause of the problem with the new asset.Perhaps a problem has occ ...

Crash launching ES31 app on Android

UE - Platform - Mobile - Apr 9, 2018

This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...

Different result from panner when connecting Time with Period

UE - Graphics Features - Apr 9, 2018

Panner results for a Time node and another Time node with period setting will not stay the same even when the period is set to be long and both Time nodes are outputting the same value. It looks li ...

[CrashReport] UE4Editor_Renderer!TSet<TTuple<UReflectionCaptureComponent const * __ptr64,FCaptureComponentSceneState>,TDefaultMapHashableKeyFuncs<UReflectionCapt set.h:629

UE - Graphics Features - Apr 6, 2018

No comments from users in crashgroup: 614 615 /** 616 * Finds an element with the given key in the set. 617 * @param Key - The key to search for. 618 ...

Setting max undilated frame time to a negative value crashes the editor

UE - Gameplay - Apr 6, 2018

In the world settings of any level, changing the max undilated frame time to a negative number results in the editor crashing. ...

TimeSpan Variable to does not replicate

UE - Networking - Apr 6, 2018

The Timespan variable does not appear to replicate the changes to the variable to the client from the server (event with the Replication setting set to "Replicated"). In the example a float value ha ...

If Mesh is Reimported When Clothing Data is Applied Clothing Data Can No Longer be Edited

UE - Simulation - Physics - Character - Apr 5, 2018

Clothing data can not be applied after the mesh that had clothing data already applied to it has been reimported Error message "Failed to bind clothing asset "nameofmesh"_0LOD1 is already mapped t ...

Disabling "Skip Unneeded Dependency Compilation" clears spline points on component compile

UE - Gameplay - Blueprint Compiler - Apr 5, 2018

Spline points are lost when compiling BP component. Component is used in PlayerCharacter. Spline Actor Casts to PlayerCharacter and calls a function on this component. Workaround: Open BP_SplineAc ...