Light Types Show Flags in SceneCaptureComponent2D is not functioning properly

UE - Virtual Production - May 30, 2021

It was working until 4.25.4. It is easy to see if you turn on/off the Light Types Show Flags in SceneCaptureComponent2D. ...

Fountain emitters are constantly showing errors in the timeline and are not displaying correctly

UE - Niagara - Mar 4, 2021

This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...

Sequencer- New takes will not respect project setting take number if initial asset doesn't have a shot number

UE - Anim - Sequencer - Jul 18, 2024

With 5.2, we allowed the take separator to be multiple characters long. But it would appear that when using this feature, if you don't also have a 'shot number' before the take separator, then the n ...

Sequencer: Skeletal Animation with montages can cause blending issues when re-playing the same sequence on the same character

UE - Anim - Sequencer - Oct 1, 2024

The code in MovieSceneSkeletalAnimationSystem.cpp storages montage data on a per skeletal mesh component, per section basis. This (and a few other bits of logic) cause issues for external UDN user w ...

Launch on Nexus 9 fails due to unknown arm64-v8a architecture

UE - Platform - Mobile - Mar 13, 2015

Nexus 9 fails due to unrecognized CPU architecture. Need to add mapping of arm64-v8a to arm64 (UE4 internal architecture for this part) so it will fall back to armv7 for now and in future use 64-bi ...

ApplyAdditive AnimBlueprint node with Slot node is not working correctly.

OLD - Anim - Dec 24, 2015

Applying ApplyAdditive node with Additive motion directly on AnimBlueprint works correctly but applying ApplyAdditive node with Slot node playing additive motion is not working correctly that makes ...

LightMap is created exceeding [Packed Light and Shadow Map Texutre Size]

UE - Graphics Features - Lumen - Oct 3, 2019

When LightBuild is performed with CornTestBox.umap of EngineTest, 4096 light maps are generated even though [Packed Light and Shadow Map Texutre Size] is 1024. The reason is that the asset's LightMa ...

No dithered lod transition when changing Field of view

UE - Rendering Architecture - RHI - Nov 26, 2019

Input pins are displayed when "StaticSwitch" is used in "Dynamic Input Script" of Niagara

UE - Niagara - Jan 24, 2020

The pin is missing the checkbox or dropdown to set the switch value on the function call node. It should only look like the screenshot if the switch value is propagated to the next higher caller. ...

There is a moment of T pause when Post Roll Frames is enabled and snapping is enabled

UE - Anim - Sequencer - Apr 19, 2021

When I turn off snap, the problem does not occur The problem does not occur in 4.24.3 and 4.25.4 Occurs in 4.26.2 and UE4main ...