LandscapeComponent LodBias doesn't work

UE - LD & Modeling - Terrain - Landscape - Dec 17, 2020

SetConstraintBindingID of ConstraintSection on Sequencer cannot be set from Blueprint

UE - Anim - Sequencer - Jan 28, 2021

The SetConstraintBindingID of the ConstraintSection on the Sequencer is the BlueprintPure function. The licensee is trying to parent and child objects on the Sequencer using sequencer scripting, and ...

Out-of-bounds read caused by improper return size from FSocketSteam::RecvFrom in Unreal Engine

UE - Online - Jun 7, 2021

Overview: Function at fault: FSocketSteam::RecvFrom (https://github.com/EpicGames/UnrealEngine/blob/c3caf7b6bf12ae4c8e09b606f10a09776b4d1f38/Engine/Plugins/Online/OnlineSubsystemSteam/Source/Private/ ...

Ensure in MovieScenePropertyTrack when packaging

UE - Anim - Sequencer - Aug 24, 2021

USkeletalMesh::SetSkeleton function is not a BlueprintSetter

UE - Editor - Content Pipeline - Asset Build - Oct 28, 2021

I have a fix ready for this in cl: 17967661 ...

FFieldPath resolution doesn't handle redirection

UE - Foundation - Core - Feb 16, 2022

A licensee has found that redirectors don't apply to FFieldPath. We should integrate it with the following changes:It needs better error handling (looks like it could infinitely recurse),The change ...

Type Promotion nodes break connections to other nodes

UE - Gameplay - Blueprint Editor - Apr 7, 2022

Sprite does not have a UV1 G channel.

UE - Niagara - Jun 16, 2022

The R channel of UV1 is not a problem. ...

Route gamepad to second window setting is broken

UE - Gameplay - Input - Nov 11, 2022

The RemapControllerInput function call likely needs to be added back to the game viewport client as a fix.  ...