ReceiveTickAI called before ReceiveSearchStartAI

UE - AI - Mar 19, 2018

When using both ReceiveTickAI and ReceiveSearchAI nodes, ReceiveTickAI is called before ReceiveSearchAI. This was not the case in 4.18. ...

Crash when Landscape Max LODLevel is set to 0

UE - LD & Modeling - Terrain - Landscape - Mar 16, 2018

Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...

[CrashReport] UE4Editor_GitSourceControl!FGitCheckInWorker::Execute() [gitsourcecontroloperations.cpp:100]

Tools - Mar 16, 2018

User comments look like its an issue with committing to GIT in editor:Commiting to git.Commiting to git caused crash ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Foundation - Core - Mar 16, 2018

No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...

[CrashReport] UE4Editor_Engine!ReleaseVertexBuffer() [dynamicmeshbuilder.cpp:299]

UE - Graphics Features - Mar 16, 2018

No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...

Transformed FBoxSphereBounds sphere radius not matching with scaling

UE - Graphics Features - Mar 16, 2018

When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...

Duplicating actor blueprint messes up component hierarchy

UE - Gameplay - Blueprint - Mar 16, 2018

Duplicating an actor Blueprint (via ALT+drag, copy paste, or CTRL+W) will result in the copy losing all Hierarchy structure from the original. ...

Aperture Value in Lens category of CineCamera has no effect

UE - Graphics Features - Mar 15, 2018

Aperture Value in Lens category has no effect ...