When using both ReceiveTickAI and ReceiveSearchAI nodes, ReceiveTickAI is called before ReceiveSearchAI. This was not the case in 4.18. ...
Reproduced in 4.19.0 CL 3944462 and 4.20 Main Unable to reproduce in 4.18.3 CL 3832480. This is a regression. ...
User comments look like its an issue with committing to GIT in editor:Commiting to git.Commiting to git caused crash ...
No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...
No user comments in crash group ...
No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...
Duplicating an actor Blueprint (via ALT+drag, copy paste, or CTRL+W) will result in the copy losing all Hierarchy structure from the original. ...
Aperture Value in Lens category has no effect ...