If you pass the result of FDateTime::UTCNow in into FText::AsTime with your windows time zone currently set to Eastern Time (UTC-5 hours), it will NOT take into account daylight savings. ...
After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...
9/19 VREditor sync notes: Should grey out the editor button while you're simulating ----------------------------------------- I noticed you can fix this issue by reseting the viewport by pressing t ...
A licensee pointed out that when importing a Blend Shape animation for morphing that was made at 60fps in Maya, the Editor animation viewer doesn't properly show 60 fps. However, after adding some t ...
When the game window is maximized on any monitor other than the left most monitor, the mouse will not interact with the game window. ...
When modifying the transform or properties of an animated object with no keys, the default values for the animation tracks should be updated. ...
Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...
Re-importing animations from .fbx created in blender stops animation from correctly animating. ...
If a client attaches a scene component to a server authoritative scene component and that server component later has a change in attachment made on the server, the AttachChildren array on the client ...