Crash occurs when importing an alembic asset as a static mesh, saving it, and then importing it again as Geometry Cache. ...
This is an infrequent crash occurring in the 4.17 release. User DescriptionsRight clicked on a Variable, that had a red pin because ofSwitched an already in use location vector variable into a tra ...
The Editor provides option "Project Settings – Engine – Input – Mouse Properties – Advanced – Use Mouse for Touch" to allow testing virtual joysticks and other touch controls with the mouse. When ru ...
This is an infrequent crash coming out of the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2200 // Helper function to get ...
Generated from CrashReporter ...
Setting the default RHI for Windows to DX12 and enabling Forward Shading results in a crash when adding a texture sample parameter to a material. Found in 4.22 CL# 5660361 and 4.23 CL# 6074473 Wor ...
There is currently no simple way to do a deprecated variable fixup on native variables that are set by a blueprint class. For a simple variable rename, CoreRedirects can be used and will work proper ...
Adding a new key inside a LevelSequence that changes the AnimationMode of a SkeletalMesh to "Use Animation Asset" can bug out the AnimationMode constantly change between "UseCustomMode" and "UseAnim ...
Generated from CrashReporter ...
Attempting to use the paint mode tool on meshes in the level and then undo/redo the changes will cause the editor to crash. ...